Gone Wild
«GONE WILD» is a multi-layered interactive installation. Our world
is changing, and we can all feel it. We, as humans, are slowly
losing control and need to take action. In recent studies,
researchers are investigating how to make plants grow more
efficiently with LED light. To show how vital the preservation of
nature is for humans, we chose a rather unusual approach by
juxtaposing an industrial and artificial environment, namely a steel
scaffolding framework, with plant-like structures — the lights —
that are growing from the ceiling. The fact that the natural
elements themselves do not exist in this installation is a
foreshadowing of a futuristic scenario where even the plants
themselves are replaced by artificial elements.
The two interactions that are possible in the room are further
indications of human impact on nature. Firstly, when one walks
through the room, contact microphones attached to the floor record
one's footsteps and play back an altered version through a surround
speaker setup that severely changes the perception of the room.
Additionally, they influence the brightness of the flickering
lights, implemented in the form of long and flexible
electroluminescent wires. This interaction lets the visitor become
aware of their footprint in the world and symbolizes that even small
human interventions have a major impact on the natural environment.
The second interaction in the room installation is realized with the
help of a capacitive sensor attached to a light bulb in the room. It
measures the proximity of the human and in turn triggers the
corresponding light to shine brighter. The nearer one comes to the
corresponding light, the brighter it shines. Once touched, all the
lights in the room brighten exponentially, therefore completing the
symbiosis of humans and nature. Note that we wanted to shed a
positive light (no pun intended) on the nearly dystopian situation
we as a species are currently engaged in and show that a possibility
of coexistence between humans and nature can and should be possible.
Topics
Sustainability, Interactive Installations,
Art, Physical Computing,
Capacitive Touch, Sonic Design
Team
Anja Fritschi, Basil Egger, Luca Busby,
Stepan Vedunov, Tanya Spale
Year
2022
Institution/Client
ZHdK BA Interaction Design